Mai-HiME the RPG: Episode 6

Episode six turned out to be a particularly complex one to create; not only did Midori have to be transformed into a playable character, but every scene seemed to require some trick or another. Oddly enough, the section that required the most work was the seemingly simplistic ‘rocks falling in a cave’ event towards the end- it took me all evening to create the perfect falling rock animation and then dig out my old first year computing lab skills to get it looping correctly (even now, I’m not entirely satisfied with it, but that’s probably more to do with the limitations of RPG Maker than anything else).

himerpg6-1.jpg
Tate meets Shiho on the way to school.

himerpg6-2.jpg
Tate and Shiho enlist Mai, Mikoto and Takumi’s assistance for a wedding being held at the shrine over the weekend.

himerpg6-3.jpg
Jin (correct me if I’m wrong, but I think that was his name) puts Mai and the others to work.

himerpg6-4.jpg
Once the coast is clear, Midori decides to investigate the storeroom. I’m still having a few issues with timing for this scene, but they should be worked out by the final release.

himerpg6-5.jpg
As luck would have it, Mai comes along and locks Midori in.

himerpg6-6.jpg
Fortunately, Midori finds some reading material.

himerpg6-7.jpg
Mai, Mikoto and Shiho get to spend the night in a more comfortable setting.

himerpg6-8.jpg
In the men’s bedroom, Tate and Takumi have a frank discussion.

himerpg6-9.jpg
Mai finds Midori in the storeroom. I wasn’t fast enough to screencap them, but there are a couple of anime screencaps in this scene that show Midori accidentally ripping the seal off the door at the back.

himerpg6-10.jpg
Mai rushes over to put things right.

himerpg6-11.jpg
Both girls end up in a cave with the infamous falling rocks. For some reason the picture that is supposed to display here doesn’t show up, but that’s something else I’ll be tinkering with (in fact, said picture may not even be necessary).

himerpg6-12.jpg
An Orphan is encountered, and a new HiME is revealed.

himerpg6-13.jpg
As well as adding Midori, I’ve reworked Natsuki and Mikoto’s battle graphics; Natsuki has a smoother border and Mikoto has been resized to be in proportion to the others. Midori’s skills are Spear Throw, Spiral Dash and Tornado (the last two involve summoning Gakutenoh, or, as Bandai calls it, Gakuten O).

himerpg6-14.jpg
After the battle, who should turn up at school but Midori herself? In the final version, Midori will walk all the way over to the desk, but I was feeling too lazy to go through the episode again just to screencap the end.

himerpg6-15.jpg
Next episode: Nao.

This entry was posted in Mai-HiME: the RPG and tagged . Bookmark the permalink.

3 Responses to Mai-HiME the RPG: Episode 6

  1. Danny says:

    What do you mean go through the ep to screencap, can’t you like skip to the end or something? What do you watch the shows on?

  2. Karura says:

    I meant taking a screencap of the game ‘episode’, not the anime episode. Of course I can take whatever screencaps I want from the anime, but for the game I have to play through from the last save point- it may only be five minutes a time but it can get a bit tedious when you’ve playtested more times than you care to remember 🙂

  3. Fukiri says:

    Just discovered your Mai Hime RPG game and I must say it rocks! Plus the script itself deserves an oscar XD (“Since your old teacher was too generic, I’m taking over” and the “HARD YURI” part was just hilarious!). I don’t probably know how hard it is to do a game like this but I can imagine it’s tough (to say the least) but ganbatte ne! We’re looking forward to it! ^_^

    PS: Karura = best Utawarerumono character.

Comments are closed.