Final Fantasy Play Time Analysis

Whilst trying to get an estimate of how long I’d need to set aside to play Final Fantasy Type-0, I found myself on the website How Long to Beat. I soon found myself fascinated by the statistics on offer, and decided to carry out some simple analysis on the main sequence Final Fantasy titles. I’d recently tackled FFXII and FFXV, and the impression I was left with was that the main storylines of these newer games were much shorter than in the ‘good old days’. But would the general player experience confirm my hypothesis?

So, without further ado, let me present my findings in tabular and graphical form:

Playtime (hours)

Game Main game Main plus extra Completionist
FFI 17.5 23.5 35.5
FFII 25.5 31 41
FFIII 29 35.5 46
FFIV 23.5 28.5 39.5
FFV 33.5 37.5 68.5
FFVI 35.5 41 64
FFVII 38.5 56 89
FFVIII 42.5 59 92
FFIX 40.5 55 83
FFX 48.5 79.5 164
FFXII 60.5 93.5 156
FFXIII 49 62 105
FFXV 28 53.5 92

What exactly are we looking at? For each of the single-player numbered FF games (FFXI and FFXIV are excluded as MMOs represent a very different experience), three values are plotted. The purple line represents the average time taken to complete just the main game. The green line is the average time taken to complete the main game and some sidequests along the way. The blue line represents the average time to complete absolutely every last thing in the game. The number of players polled for each data point varies – for newer FF games it’s about 200-300 for “main game” and “main game+extra”, and 50-100 for “completionist”. The numbers are lower for older titles.

What about remakes and remasters? How Long to Beat has separated out the following, which were not included in the data above:

  • Final Fantasy X HD Remaster
  • Final Fantasy XII: The Zodiac Age
  • Final Fantasy III DS remake
  • Final Fantasy IV DS remake

For The Zodiac Age, the new fast-forward function brings the gameplay time down significantly:

Play time (hours) FFXII FFXII: The Zodiac Age
Main 60.5 39.5
Main plus extra 93.5 62
Completionist 156 97

In the case of FFIV, the DS remake ups the playtime somewhat. This is almost certainly because the original data is largely from the English language SNES version, which was made significantly easier than the original release. The DS remake of FFIV restores all the original challenge.

Play time (hours) FFIV FFIV DS
Main 23.5 30.5
Main plus extra 28.5 38.5
Completionist 39.5 56.5

For the other two games, the playtime for the remakes is not significantly different from the originals.

In all other cases, rereleases on other platforms are lumped in with the originals, even if the rerelease has new content or a fast-forward function.

With all that in mind, what are the trends telling us? As you might expect, we see a slow but steady increase as the series progresses, which should come as no surprise. The original Final Fantasy is pretty short and basic, whilst later games weave in epic storylines with larger worlds and a real smorgasbord of sidequests.

There are some individual features we should note, however:

  • The dip in FFIV’s playtime, as explained above, is almost certainly due to players reporting times from breezing through the comparatively easy Western “Final Fantasy II” release on SNES.
  • FFXII’s length is almost certainly due to the size of the world and the time it takes to run across maps. However, even with fast forward available, the main story still clocks in at forty hours, so even though it felt shorter than the earlier games to me, the data doesn’t seem to support that.
  • FFXIII holds its own in terms of length. To be fair, the game isn’t panned for being especially short, just for being excruciatingly tedious.
  • As you might expect, there’s a big dip for FFXV. Even in the early chapters, the actual story missions don’t take long to finish, and I think we can all agree that the latter half of the game is extremely rushed – even with the extra content that was patched in later.
  • FFX boasts the longest ‘completionist’ time of any of the games, despite being unremarkable in the other two categories. This can almost certainly be attributed to the number of fiddly and tedious tasks required to unlock the full potential of the ultimate weapons, and the sheer amount of grinding required to defeat the Dark Aeons (unless, of course, you just throw a load of money at Yojimbo). The PSOne era FF games certainly have plenty of lengthy sidequests, but none of them are quite as tedious and soul-destroying as the FFX selection – not even that time you accidentally spread the most disadvantageous Triple Triad rules around the world.

Well, what have we learnt from this analysis? We now know that even past its heyday, Final Fantasy games were still delivering content, even though it was less fun – at least up until FFXV. And it comes as no surprise that a game which was rushed to release after spending years in development hell, a game that didn’t even start life as a main sequence FF, should fall short of the mark. Even if you loved FFXV, you can hardly argue that the core game was a lengthy experience. Will FFXVI be similarly short, or a return to the content-packed extravaganzas of yore? Only time will tell.

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